
Bellum (PC)
Roles:
Sound Designer
Technical Sound Designer
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For this project, I have designed and implemented, locomotion, ambience and weapon sounds. The project is being developed using Unreal Engine 5. The project only just went public so there is limited footage I can show of my work. ​
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Website Link: https://playbellum.com/

The Causeway (VR)
Roles:
Technical Sound Designer
This project was a SAE Intern project for the company liminal VR. I was in charge of the audio team and conversed with the sound designer and composer to bring across the creative vision of the game
Key Responsibilities:
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SFX
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SFX/Music Implementation Unity Audio System
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Reactive Music System Implementation
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Click here for the itch.io page.

Burning Lands (PC)
Roles:
Sound Designer
Technical Sound Designer
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For this project, I designed and implemented, locomotion, ambience, vehicle and weapon sounds. The project was developed using Unreal Engine 4 & 5.​

Gravity Zero (PC)
Roles:
Technical Sound Designer
Sound Designer
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Key Responsibilities:
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Sound Design
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SFX/Music Implementation FMOD
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Click here for the itch.io page.