The Causeway (VR)
Roles:
Technical Sound Designer
This project was a SAE Intern project for the company liminal VR. I was in charge of the audio team and conversed with the sound designer and composer to bring across the creative vision of the game
Key Responsibilities:
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SFX
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SFX/Music Implementation Unity Audio System
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Reactive Music System Implementation
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Click here for the itch.io page.
Gravity Zero (PC)
Roles:
Technical Sound Designer
Sound Designer
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Key Responsibilities:
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Sound Design
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SFX/Music Implementation FMOD
​
Click here for the itch.io page.
Anura (PC)
Roles:
Technical Sound Designer
Sound Designer
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Key Responsibilities:
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Sound Design
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SFX/Music Implementation FMOD
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Audio Occlusion System
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Audio Team Manager​
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Click here for the itch.io page.
Project Unicorn (PC)
Roles:
Technical Sound Designer
Lead Sound Designer
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Key Responsibilities:
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Sound Design
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SFX/Music Implementation FMOD
Click here for the itch.io page.
Spectrum (PC)
Roles:
Implementation
Lead Sound Designer
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Key Responsibilities:
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Sound Design
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SFX/Music Implementation Wwise Unity
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Music Director
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Audio Team Manager
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Click here for the itch.io page.
Vision (PC)
Roles:
Technical Sound Design
Lead Sound Designer
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Key Responsibilities:
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Sound Design
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SFX/Music Implementation FMOD
​
Click here for the itch.io page.