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Kyan Rowse

 
 

Technical Audio & Sound Design

 
 
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Bellum (PC)

Roles:

Sound Designer

Technical Sound Designer

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For this project, I have designed and implemented, locomotion, ambience and weapon sounds. The project is being developed using Unreal Engine 5. The project only just went public so there is limited footage I can show of my work. ​

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Website Link: https://playbellum.com/

Projects
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The Causeway (VR)

Roles:

Technical Sound Designer

 

This project was a SAE Intern project for the company liminal VR. I was in charge of the audio team and conversed with the sound designer and composer to bring across the creative vision of the game

Key Responsibilities:

 

  • SFX

  • SFX/Music Implementation Unity Audio System

  • Reactive Music System Implementation

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Click here for the itch.io page.

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Burning Lands (PC)

Roles:

Sound Designer

Technical Sound Designer

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For this project, I designed and implemented, locomotion, ambience, vehicle and weapon sounds. The project was developed using Unreal Engine 4 & 5.​

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Gravity Zero (PC)

Roles:

Technical Sound Designer

Sound Designer

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Key Responsibilities:

 

  • Sound Design

  • SFX/Music Implementation FMOD

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Click here for the itch.io page.

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