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Kyan Rowse

 
 

Technical Audio & Sound Design

 
 
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The Causeway (VR)

Roles:

Technical Sound Designer

 

This project was a SAE Intern project for the company liminal VR. I was in charge of the audio team and conversed with the sound designer and composer to bring across the creative vision of the game

Key Responsibilities:

 

  • SFX

  • SFX/Music Implementation Unity Audio System

  • Reactive Music System Implementation

​

Click here for the itch.io page.

Projects
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Gravity Zero (PC)

Roles:

Technical Sound Designer

Sound Designer

​

Key Responsibilities:

 

  • Sound Design

  • SFX/Music Implementation FMOD

​

Click here for the itch.io page.

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Anura (PC)

Roles:

Technical Sound Designer

Sound Designer

​

Key Responsibilities:

 

  • Sound Design

  • SFX/Music Implementation FMOD

  • Audio Occlusion System

  • Audio Team Manager​

​

Click here for the itch.io page.

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Project Unicorn (PC)

Roles:

Technical Sound Designer

Lead Sound Designer

​

Key Responsibilities:

 

  • Sound Design

  • SFX/Music Implementation FMOD

 

Click here for the itch.io page.

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Spectrum (PC)

Roles:

Implementation

Lead Sound Designer

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Key Responsibilities:

 

  • Sound Design

  • SFX/Music Implementation Wwise Unity

  • Music Director

  • Audio Team Manager

​

Click here for the itch.io page.

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Vision (PC)

Roles:

Technical Sound Design

Lead Sound Designer

​

Key Responsibilities:

 

  • Sound Design

  • SFX/Music Implementation FMOD

​

Click here for the itch.io page.

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