Kyan Rowse
I am Melbourne Australia-based creative with game design, programming and sound design experience. This portfolio highlights my game design and programming experience.
For my sound design experience please follow this link.

High Riser is a game that was developed as part of the Epic Mega Jam within a two-week timeframe. As a member of the development team, I was responsible for various aspects of the project including game design, programming using Unreal Engine blueprints, and project management. Working in collaboration with my colleague, Anton, who specialized in level design and animation, we successfully delivered a compelling game that met the requirements of the game jam competition.
High Riser is a game that was developed as part of the Epic Mega Jam within a two-week timeframe. As a member of the development team, I was responsible for various aspects of the project including game design, programming using Unreal Engine blueprints, and project management. Working in collaboration with my colleague, Anton, who specialized in level design and animation, we successfully delivered a compelling game that met the requirements of the game jam competition.
High Riser is a game that was developed as part of the Epic Mega Jam within a two-week timeframe. As a member of the development team, I was responsible for various aspects of the project including game design, programming using Unreal Engine blueprints, and project management. Working in collaboration with my colleague, Anton, who specialized in level design and animation, we successfully delivered a compelling game that met the requirements of the game jam competition.
High Riser is a game that was developed as part of the Epic Mega Jam within a two-week timeframe. As a member of the development team, I was responsible for various aspects of the project including game design, programming using Unreal Engine blueprints, and project management. Working in collaboration with my colleague, Anton, who specialized in level design and animation, we successfully delivered a compelling game that met the requirements of the game jam competition.
High Riser is a game that was developed as part of the Epic Mega Jam within a two-week timeframe. As a member of the development team, I was responsible for various aspects of the project including game design, programming using Unreal Engine blueprints, and project management. Working in collaboration with my colleague, Anton, who specialized in level design and animation, we successfully delivered a compelling game that met the requirements of the game jam competition.
High Riser is a game that was developed as part of the Epic Mega Jam within a two-week timeframe. As a member of the development team, I was responsible for various aspects of the project including game design, programming using Unreal Engine blueprints, and project management. Working in collaboration with my colleague, Anton, who specialized in level design and animation, we successfully delivered a compelling game that met the requirements of the game jam competition.
High Riser is a game that was developed as part of the Epic Mega Jam within a two-week timeframe. As a member of the development team, I was responsible for various aspects of the project including game design, programming using Unreal Engine blueprints, and project management. Working in collaboration with my colleague, Anton, who specialized in level design and animation, we successfully delivered a compelling game that met the requirements of the game jam competition.
High Riser is a game that was developed as part of the Epic Mega Jam within a two-week timeframe. As a member of the development team, I was responsible for various aspects of the project including game design, programming using Unreal Engine blueprints, and project management. Working in collaboration with my colleague, Anton, who specialized in level design and animation, we successfully delivered a compelling game that met the requirements of the game jam competition.
High Riser is a game that was developed as part of the Epic Mega Jam within a two-week timeframe. As a member of the development team, I was responsible for various aspects of the project including game design, programming using Unreal Engine blueprints, and project management. Working in collaboration with my colleague, Anton, who specialized in level design and animation, we successfully delivered a compelling game that met the requirements of the game jam competition.
High Riser is a game that was developed as part of the Epic Mega Jam within a two-week timeframe. As a member of the development team, I was responsible for various aspects of the project including game design, programming using Unreal Engine blueprints, and project management. Working in collaboration with my colleague, Anton, who specialized in level design and animation, we successfully delivered a compelling game that met the requirements of the game jam competition.
High Riser is a game that was developed as part of the Epic Mega Jam within a two-week timeframe. As a member of the development team, I was responsible for various aspects of the project including game design, programming using Unreal Engine blueprints, and project management. Working in collaboration with my colleague, Anton, who specialized in level design and animation, we successfully delivered a compelling game that met the requirements of the game jam competition.
High Riser is a game that was developed as part of the Epic Mega Jam within a two-week timeframe. As a member of the development team, I was responsible for various aspects of the project including game design, programming using Unreal Engine blueprints, and project management. Working in collaboration with my colleague, Anton, who specialized in level design and animation, we successfully delivered a compelling game that met the requirements of the game jam competition.

High Riser
Date: September 2022​
Game Engine: Unreal Engine 4
Link: Itch.io Page
Role: Game Designer, Programmer, Project Manager, Sound Designer

Fracture
Date: June 2021
Game Engine: Unreal Engine 5
Link: Itch.io Page
Role: Game Designer, Programmer, Project Manager, Sound Designer

Mirrored Soul
Date: May 2020​
Game Engine: Unity
Link: Itch.io Page
Role: Game Designer, Programmer, Project Manager, Sound Designer

Verbalize
Date: May 2021​
Game Engine: Unity
Link: Itch.io Page
Role: Game Designer, Programmer, Project Manager, Sound Designer

The Transition
Date: September 2020​
Game Engine: Unreal Engine 4
Link: Itch.io Page
Role: Game Designer, Programmer, Sound Designer