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Kyan Rowse

I am Melbourne Australia-based creative with game design, programming and sound design experience. This portfolio highlights my game design and programming experience.

For my sound design experience please follow this link.

 
 
 


High Riser is a game that was developed as part of the Epic Mega Jam within a two-week timeframe. As a member of the development team, I was responsible for various aspects of the project including game design, programming using Unreal Engine blueprints, and project management. Working in collaboration with my colleague, Anton, who specialized in level design and animation, we successfully delivered a compelling game that met the requirements of the game jam competition.


High Riser is a game that was developed as part of the Epic Mega Jam within a two-week timeframe. As a member of the development team, I was responsible for various aspects of the project including game design, programming using Unreal Engine blueprints, and project management. Working in collaboration with my colleague, Anton, who specialized in level design and animation, we successfully delivered a compelling game that met the requirements of the game jam competition.


High Riser is a game that was developed as part of the Epic Mega Jam within a two-week timeframe. As a member of the development team, I was responsible for various aspects of the project including game design, programming using Unreal Engine blueprints, and project management. Working in collaboration with my colleague, Anton, who specialized in level design and animation, we successfully delivered a compelling game that met the requirements of the game jam competition.


High Riser is a game that was developed as part of the Epic Mega Jam within a two-week timeframe. As a member of the development team, I was responsible for various aspects of the project including game design, programming using Unreal Engine blueprints, and project management. Working in collaboration with my colleague, Anton, who specialized in level design and animation, we successfully delivered a compelling game that met the requirements of the game jam competition.


High Riser is a game that was developed as part of the Epic Mega Jam within a two-week timeframe. As a member of the development team, I was responsible for various aspects of the project including game design, programming using Unreal Engine blueprints, and project management. Working in collaboration with my colleague, Anton, who specialized in level design and animation, we successfully delivered a compelling game that met the requirements of the game jam competition.


High Riser is a game that was developed as part of the Epic Mega Jam within a two-week timeframe. As a member of the development team, I was responsible for various aspects of the project including game design, programming using Unreal Engine blueprints, and project management. Working in collaboration with my colleague, Anton, who specialized in level design and animation, we successfully delivered a compelling game that met the requirements of the game jam competition.


High Riser is a game that was developed as part of the Epic Mega Jam within a two-week timeframe. As a member of the development team, I was responsible for various aspects of the project including game design, programming using Unreal Engine blueprints, and project management. Working in collaboration with my colleague, Anton, who specialized in level design and animation, we successfully delivered a compelling game that met the requirements of the game jam competition.


High Riser is a game that was developed as part of the Epic Mega Jam within a two-week timeframe. As a member of the development team, I was responsible for various aspects of the project including game design, programming using Unreal Engine blueprints, and project management. Working in collaboration with my colleague, Anton, who specialized in level design and animation, we successfully delivered a compelling game that met the requirements of the game jam competition.


High Riser is a game that was developed as part of the Epic Mega Jam within a two-week timeframe. As a member of the development team, I was responsible for various aspects of the project including game design, programming using Unreal Engine blueprints, and project management. Working in collaboration with my colleague, Anton, who specialized in level design and animation, we successfully delivered a compelling game that met the requirements of the game jam competition.


High Riser is a game that was developed as part of the Epic Mega Jam within a two-week timeframe. As a member of the development team, I was responsible for various aspects of the project including game design, programming using Unreal Engine blueprints, and project management. Working in collaboration with my colleague, Anton, who specialized in level design and animation, we successfully delivered a compelling game that met the requirements of the game jam competition.


High Riser is a game that was developed as part of the Epic Mega Jam within a two-week timeframe. As a member of the development team, I was responsible for various aspects of the project including game design, programming using Unreal Engine blueprints, and project management. Working in collaboration with my colleague, Anton, who specialized in level design and animation, we successfully delivered a compelling game that met the requirements of the game jam competition.


High Riser is a game that was developed as part of the Epic Mega Jam within a two-week timeframe. As a member of the development team, I was responsible for various aspects of the project including game design, programming using Unreal Engine blueprints, and project management. Working in collaboration with my colleague, Anton, who specialized in level design and animation, we successfully delivered a compelling game that met the requirements of the game jam competition.

High Riser

 

Date: September 2022​

Game Engine: Unreal Engine 4

Link: Itch.io Page

Role: Game Designer, Programmer, Project Manager, Sound Designer

 
 
 
 
 
 
 
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Fracture

Date: June 2021

Game Engine: Unreal Engine 5

Link: Itch.io Page

Role: Game Designer, Programmer, Project Manager, Sound Designer

 
 
 
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Mirrored Soul

 
 

Date: May 2020​

Game Engine: Unity

Link: Itch.io Page

Role: Game Designer, Programmer, Project Manager, Sound Designer

 
 
 
 
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Verbalize

 

Date: May 2021​

Game Engine: Unity

Link: Itch.io Page

Role: Game Designer, Programmer, Project Manager, Sound Designer

 
 
 
 
 
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The Transition

 

Date: September 2020​

Game Engine: Unreal Engine 4

Link: Itch.io Page

Role: Game Designer, Programmer, Sound Designer

 
 
 
 
 
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